Our artwork
Art collection
What you need to know
Key features
- Holders of NinjaCats artwork will be eligible for $CADO airdrop
- File size is <1kb per image (low inscription cost)
- 10% Team allocation
- 5% Protocol ecosystem development, engagements
- 75% Mint, community building
- 5% Artist & creator support
- 5% Future reserves, partnerships
Rarity Level | Symbols | Cat Silhouette | Border/Eye Color | Background Color | Rarity Percentage | Item Count | Item Range |
Mythical | Yes w/flare | Pink | Dark Purple | Black | 1% | 10 | Images 1-10 |
Legendary | Yes | Black | Orange | White | 5% | 50 | Images 11-60 |
Epic | Yes | White | Light Purple | Black | 10% | 100 | Images 61-160 |
Rare | Yes | White | Blue | Black | 20% | 200 | Images 161-360 |
Uncommon | Yes | White | Green | Black | 30% | 300 | Images 361-660 |
Common | Yes | White | White | Black | 34% | 340 | Images 661-1000 |
Random Mint
Economic Model Explanation
Character-Based Collection Minting
- Each Character as a Collection: Mint a separate collection for each character in the game.
- Endless Variety: Potential for numerous characters, offering a wide range of collections.
Ownership and Rewards
- Ninja Cat Collection Ownership:
- Owning Ninja Cat artwork applies to owning Ninja Cat fighters.
- There will be multiple Ninja Cat fighters.
- Other Character Ownership:
- Owning artwork from Ninja Cat’s partners and their native collections means their characters will be created in the game, and entitle you to rewards when those specific characters win.
- Value Proposition:
- The core value lies in owning Ninja Cat artwork due to their broader applicability across multiple fighters.
Game Integration
- Gameplay Integration:
- The ownership of artwork ties directly into the gameplay, influencing earnings and rewards.
Economic Impact and Community Engagement
- Incentive for Players:
- Players are incentivized to collect and trade artwork based on their preferred characters.
- Community Dynamics:
- Creates a dynamic community economy where the value and excitement vary based on character performance and popularity in the game.